Riavuilte

Basics
"Region name : Riavuilte""Region government/Ruler : Anarchy / N/A""Faction : None / Chaos""Demography : Mostly Faes with the occasional mixture of other beings.""Geography : Located at the North-East extreme of the Crescent Lands. It is thickly forested and hilly in some areas.""Seasons : Temperate / all typical seasons."

Laws and Regulation
There are no set laws and regulations in the land of the Fae. Unlike humans and other races, they do not feel that written laws are important, but rather they feel that laws are best left in the hands of the natural order.

However, a few common rules do exist across Riavuilte.

'''Cold iron is strictly prohibited. '''This means that processed / artificial iron and steel are not allowed within the boundaries of Riavuilte. The Fae are known to grow violent to those who break, or threaten to break, this sacred rule.

True names are never to be spoken with malice or to strangers.

Demography
Arch-Fae : Fairies that have attained a great amount of power and influence over themselves and the world around them. They are capable of bestowing blessings and curses of far greater potency than other Fae Folk. They normally appear humanoid, but are also capable of assuming almost any other Fae form.

Fae : Creatures imbued with pure magical energy, including beings such as Pixies and Brownies. They are, by far, some of the most common folk of these forests

Changelings : Offspring of Fae with human appearances, or half Fae folk.

Other : Minor amounts of Humans, usually captives of the 'evil' Fae, do exist, as well as other assorted forest Fairy Tale creatures.

Borders and 'immigration'
Riavuilte is not a place of rules, and therefore is not a place with strict borders. Maps are vague as to where the mystical woods truly begin and end, and moving towards or away from there is as simple as just merely doing so. Although, if you leave the forests of Riavuilte, whichever country you leave to may not readily accept you.

Traveling or moving to there is generally frowned upon by other kingdoms, mainly for safety concerns. If you must travel to these lands, then always stay on the path and never go alone!

'Occupations'
'Occupations' do not actually exist within these mystic woods. All survive largely by their own merit or die by it if they chose to live in these lands.

Politics
This section will mainly discuss the internal 'politics' of the Mystic Woods, as the Fae folk near never concern themselves with the outside would around.

Wolf Invasions
The eastern coastlines are at this time being invaded by the Nepvitites and in his Lordship's stead to oversee the invasion is the corrupted Merlin, the Star Wolf. The Nepvitites are becoming a larger player in the power structure to the woods and have even begun construction of a port area to connect back to the empire. Merlin is known for his common abuse of Dire Wolves and Were Wolves for the invasion, unspeakable cruelties occur to keep these 'Soldiers' in line.

Unicorn Coasts
Known simply as the Unicorn coasts, it is believed the coastal regions are 'controlled' by a Unicorn simply known as Nisha. Many tell of her kindness and mercy to the young, innocent, or virgins that cross her lands. As well do people share tales of her malice to all others!

Jabber Grove
Deep inside the forests of Riavuilte, legend speaks of a strange grove home to a fearsome dragon. Many say this dragon 'rules' the inland areas of Riavuilte, but little evidence exists to suggest the dragon is even real. Many point out how especially chaotic the inner woods are suggesting the power structure lacks an apex at this time. but then again, no one truly knows how the power structure of the inner groves actually works.

History
Not much is known of the history of these strange lands, seems the Fae only record history through incantations and legend. Even then it is rarely shared with the outside world leaving historians baffled to the true history of the forests, but what is known is many have tried to conquer these lands. The infamous one is the Woods Campaign from Camelot, commonly accredited as the last grand failure of the old kingdom before it nearly fell apart.

Outside of these things, not much more is truly known of Riavuilte's history or how it came to be.

Trivia
Riavuilte was derived from 'Riamh' meaning "Ever" and 'Coillte' meaning "Woods" from the Irish language.

re-of-wil-tay is how Riavuilte is pronunciated.